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ESL games that need no student devices

Every Lingadoo game runs from a single teacher-controlled screen, so students never need phones, tablets or accounts of their own to take part. There is no subset to choose from and no device-based mode to avoid: the whole library is designed to be shown on a projector, interactive whiteboard or classroom display, with the teacher driving the game and confirming answers while students play in teams. Levels run from CEFR A1 to C1, and the games that use pictures rather than levelled text work at any level.

What the room needs

One screen the class can see, and a browser. That can be a projector and screen, an interactive whiteboard, a large classroom display, or a laptop on a stand for a small group. The teacher drives the game, so an ordinary projector works the same way an interactive board does.

Students need nothing. There are no student logins, no join codes to type, and no app to install. Teams answer out loud and the teacher marks answers on screen.

If some students do have devices

Devices are not required anywhere, but they are not shut out either. Where a game offers a live link — Story Sparks gives students a read-only view of the same three images — it is an extra screen for a remote or absent student, never a way in that the game depends on. In the room itself nothing changes: every game is still run from the teacher's screen.

The games

That is the full library — there is no separate set of device-based games. Screenshots and setup notes for each one are on the games page.