Animal Challenge
Debate animal match-ups in a tournament bracket. The class decides who advances.
What it is
Animal Challenge is a whole-class ELT speaking game in which 16 animals compete in a single-elimination tournament. Students debate which animal best fits each question and then vote as a class to advance one animal to the next round.
The tournament bracket is randomised each time, so no two games are the same. Students argue their case using comparatives and conditionals. This language arises naturally from the format rather than being drilled in isolation.
Open a highlighted matchup and read the question. Students compare the animals and justify their choice using reasons, comparisons, and short conditional ideas where possible. Use 'New Question' to replace an unsuitable prompt, the question mark for a hint, or Google to check its choice. Vote or select the stronger argument, choose the winner, and continue until one champion remains.
Screenshots
Who it suits
Best suited to younger learners and lower-secondary students (ages 8–12), though it works well with any age group that enjoys debate and voting. There is no CEFR level to set: the questions are open comparisons, so students answer with whatever language they have and the teacher pitches the discussion to the class.
How classroom play works
The teacher opens the game on a shared classroom screen — a projector, interactive whiteboard or classroom display. The bracket is displayed for the whole class. The teacher clicks a highlighted matchup to reveal the question, and students discuss which animal fits best. The teacher decides (or the class votes) to advance the winner. There are no individual student logins or devices needed as the game runs from a single teacher screen.
Skill focus
The game specifically targets spoken production of comparatives ("Is a shark faster than a tortoise?") and conditional structures ("Which animal could hide better in a classroom?"). Because students are making arguments and justifying choices, the language practice is communicative rather than mechanical.
Unlike most Lingadoo games, Animal Challenge has no CEFR level to choose: every class gets the same set of comparison prompts, and the language students produce is whatever the question inspires in them. See the CEFR guide for how levels are applied across the games that do use them.