CEFR Levels in Lingadoo
A practical guide for teachers: what CEFR levels mean in the classroom, how Lingadoo applies them, and how to choose the right level for your class.
What CEFR means in practice
The Common European Framework of Reference for Languages (CEFR) is a six-level scale used internationally to describe language proficiency. In classroom terms it gives teachers and students a shared vocabulary for talking about difficulty and expectation — and it makes it easier to select materials that genuinely match what a class can do.
At Lingadoo, CEFR is not a label applied retroactively. It determines what vocabulary, grammar structures, and task demands appear in each game. Content is written in-house and reviewed against level descriptors to ensure it is accurately placed.
The levels at a glance
Very basic vocabulary and structures. Students can handle simple, predictable language tasks.
Common everyday vocabulary. Students can communicate in routine situations with familiar topics.
Students can handle most travel and work situations and express opinions on familiar subjects.
Confident with complex texts and spontaneous conversation on a range of topics.
Fluent and flexible use of language for complex academic, professional, and social purposes.
How Lingadoo applies CEFR
Most Lingadoo games ask the teacher to select a CEFR level before starting. That selection determines which word lists, grammar categories, or content sets are drawn on for the session. A teacher running a B1 class picks B1, and the game delivers B1-appropriate material for the full session.
Grammar games like Squares and Bandit let the teacher choose both a CEFR level and a grammar category — for example, B2 and past perfect — so the game targets exactly what is being taught. Speaking games like Generator let teachers input or select a grammar target that students must use when producing their sentences.
Vocabulary and spelling games like Word Duel and Lingo Bingo draw from CEFR-levelled word lists, so the words students encounter are appropriate for their stage of learning rather than chosen at random.
Mixed-ability classes
Several Lingadoo games include a mixed-levels option. When this is active, the teacher can assign a different CEFR level to each team. One team might receive A2 questions while another receives B2, allowing the game to be competitive and fair even when the class has varied proficiency. This is particularly useful in adult education or secondary settings where groups are not ability-streamed.
Games by level
- Animal Challenge — A2 to B2. The debate format requires students to form comparative and conditional sentences, which makes it unsuitable below A2 but excellent for elementary to upper-intermediate classes.
- Bandit — A1 to C1. Grammar and vocabulary categories span the full CEFR range. Assign levels per team for mixed classes.
- Generator — A1 to C1. The grammar target is set by the teacher, so the game works at any level where students can produce sentences in that structure.
- Lingo Bingo — A1 to C1. Word lists are organised by CEFR level. US and UK audio is available for teacher reference on every word.
- Squares — A1 to C1. Grammar question categories cover specific structures at each level. Assign levels per team for mixed classes.
- Word Duel — A1 to C1. Five-letter word lists are grouped by CEFR level. A mixed-levels option allows different levels per team.
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