Lingadoo
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Built for ELT, Not Just Any Classroom

Many classroom game tools exist for general use. Lingadoo is built specifically for English language teaching — with content, mechanics, and difficulty levels that serve that purpose directly.

The gap Lingadoo fills

General quiz and classroom game tools are designed to work for any subject. That breadth is part of their appeal, but it creates a gap for ELT teachers: the content is not English-specific, the difficulty is not calibrated to English proficiency levels, and the game mechanics do not require students to produce language — they reward recall of discrete facts instead.

ELT has specific requirements. Grammar practice needs to be linked to a target structure. Speaking activities need to encourage production, not just recognition. Vocabulary should match the learner’s proficiency level, not be pulled from an open user-generated bank. Pronunciation activities need teacher judgment, not automated scoring. Lingadoo is designed around these requirements from the start.

How Lingadoo is different

Teacher-led

The teacher controls the game from a single screen. Students respond verbally. There is no student-device dependency, no login friction, and no split attention between screens.

CEFR-aligned content

Vocabulary, grammar questions, and task demands are organised by CEFR level from A1 to C1. Teachers select a level before each game and the content matches it.

Skill-specific games

Each game targets a specific skill — grammar, speaking, pronunciation, vocabulary, or spelling. Teachers choose the game that fits the lesson goal, not a generic quiz that covers everything loosely.

In-house content

Content is written and reviewed by the Lingadoo team, not user-generated. Teachers can rely on the accuracy, level appropriateness, and pedagogical intent of what they put in front of students.

Whole-class mechanics, not individual competition

Most Lingadoo games are designed for teams rather than individual students. This reduces the performance anxiety that can come with individual-device activities and allows stronger students to support weaker ones within a team. The teacher retains visibility of what is happening — confirming or correcting student responses — rather than delegating judgment to an algorithm.

Games like Squares and Bandit include mechanics that keep non-active teams engaged on every turn: rival betting, steal attempts, and wildcard events mean that waiting for your turn is still part of the game. Generator gives every team the same symbols at the start of each round, so all students are processing the task even before their turn arrives.

What Lingadoo does not claim to be

Lingadoo is not a general-purpose classroom tool. It is not designed for subjects other than English language practice. It does not replace structured lessons or provide a full curriculum — it is a collection of classroom activities that serve specific language-teaching goals when used at the right moment in a lesson.

Lingadoo content is curated, which means it is finite and level-accurate rather than infinite and variable in quality.

For the same reason, it is worth knowing when something else fits your classroom better. The ELT Teaching Tools Finder compares fifteen classroom platforms — Lingadoo among them — by classroom model, ELT relevance, prep time and skill focus. There is no scoring algorithm and no overall ranking, Lingadoo is reviewed on the same terms as every other entry, and no tool has paid for inclusion. The comparison method explains how each category is judged.

Beyond the games: tools and worksheets

Games are the core of Lingadoo, but a lesson needs more than gameplay. The same CEFR-aligned, teacher-led approach carries over into a set of classroom Tools and a library of printable Worksheets, so teachers are not switching between multiple websites to prepare and run a lesson.

Tools

Classroom utilities built for live use: grammar drilling, a full grammar reference, sentence analysis, grammar-tagged video, levelled stories, and a live whiteboard. See what each tool does on Tools for ESL Teachers, or browse the Tools collection.

Worksheets

Printable, CEFR-levelled grammar worksheets with answer keys, ready to hand out or project on screen. Browse the Worksheets library.


Games available now

Six games are currently available, covering speaking, grammar, pronunciation, vocabulary, and spelling: Animal Challenge, Bandit, Generator, Lingo Bingo, Squares, and Word Duel.

For answers to common questions about how Lingadoo works, see the FAQ. For a detailed guide to how CEFR levels are applied across the games, see the CEFR guide.

See the full game library or sign up to get started.

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